In a recent article for Venture Beat,
Tech wizard, Ziv Elul, put forward the question: Are mobile games the
new TV?" [1]. In his deliberation, Elul makes the valid point,
that in a number of ways: "mobile games are everything
appointment TV once offered, but with additional benefits and
challenges" [1]. So let's take look into what this actually
means.
The Rise & Rise of Mobile
Entertainment
The OTT revolution has transformed
everyone's lives. - And at this moment in time, the unstoppable
momentum of consumers opting for next generation cutting-edge
multimedia platforms such as OONA, which offers Free Entertainment 4
Life, on the go & at home, with its unique 3-in-1 Free Unlimited
Entertainment Bundle of Live VOD/TV, Video Games & Music
Channels, is clearly the future. Moreover, it offers entertainment
equality for everyone, regardless of their financial status.
"By 2021: The gaming market is
expected to be worth over $180.1 billion" [2]
Image credit: New Zoo
Mobile Has Overtaken Console &
PC Gaming
As Elul notes: "If you look at
where people play games, mobile has surpassed console and PC gaming.
This means that mobile games have the scale that advertisers look
for, so I wouldn’t be surprised if mobile games become the first
place advertisers turn to when they want to launch highly creative
branding campaigns at scale" [1]. This is highly feasible,
and will, no doubt, be very profitable for advertisers.
A Case in Point
OONA Global, in partnership with telcom giant, Telcom Indonesia, first launched its state-of-the-art mobile app in Indonesia in 2018, making its ad-based free vMVPD service available to 185 million people. OONA's founder and CEO, digital strategist, AI expert, and government tech advisor, ChristopheHochart, has conducted substantial research on pseudo-holographic display technology. He sees this as the next exciting breakthrough in the 3D display industry, and a must-have for all games. Right from the get-go, he witnessed just how hugely popular mobile games are all over the world. So to that end, he decided to add the latest cool video games to the Free OONA Entertainment Package. And the great thing is that players can actually earn a virtual currency (tcoins), just for playing the games the love, interacting, and watching cool personalised ads that can save them time and money.
OONA Global, in partnership with telcom giant, Telcom Indonesia, first launched its state-of-the-art mobile app in Indonesia in 2018, making its ad-based free vMVPD service available to 185 million people. OONA's founder and CEO, digital strategist, AI expert, and government tech advisor, ChristopheHochart, has conducted substantial research on pseudo-holographic display technology. He sees this as the next exciting breakthrough in the 3D display industry, and a must-have for all games. Right from the get-go, he witnessed just how hugely popular mobile games are all over the world. So to that end, he decided to add the latest cool video games to the Free OONA Entertainment Package. And the great thing is that players can actually earn a virtual currency (tcoins), just for playing the games the love, interacting, and watching cool personalised ads that can save them time and money.
Image credit: mailonline.com
"Mobile games allow marketers to
reach consumers at scale, and to engage them with highly creative
ads" [1]
Hochart recently remarked: "We are
very excited about our new games on OONA, which are proving to be a
massive success, especially as users can earn unlimited virtual
currency rewards which they can build up in their virtual wallet to
claim branded goods and services, telcom products, and entrance to
our daily Bid N'Win offerings for premium prizes. Our popular dynamic games will also empower our advertisers to deploy a broad spectrum of fun, creative, engagement tactics. We are looking forward to introducing
our games to the US market, where we will be launching our Free 4
Life: TV, Gaming & Music Entertainment Trilogy, very soon. Our
OONA research team have also shown that an overwhelming number of
scientific studies, have proved the enormous benefits of gaming for
all generations."
Read: OONA Media: The Positive Advantages of Digital Games.
Image credit: performinproperty.co.uk
Win-Win
All age groups of children, men and women, love to play games. And as a consequence: "advertisers are keenly aware of the opportunity that mobile in-app games [such as OONA] provide" [1]. In fact, leading advertising tech company, Fyber NV, recognised this last year, when it conducted a survey of 500 executives who represented agencies and brands [1].
Read: OONA Media: The Positive Advantages of Digital Games.
Image credit: performinproperty.co.uk
Win-Win
"Like TV, mobile games give advertisers the opportunity to capture users' imagination with highly creative ads, including ads
that are actually games" [1]
All age groups of children, men and women, love to play games. And as a consequence: "advertisers are keenly aware of the opportunity that mobile in-app games [such as OONA] provide" [1]. In fact, leading advertising tech company, Fyber NV, recognised this last year, when it conducted a survey of 500 executives who represented agencies and brands [1].
The research
indicated that: "gaming apps are clearly viewed as solid
investments, with 60% of all respondents citing scale and reach as
reasons to advertise in the channel (the same benefits of appointment
TV). 78% of respondents said they had already placed ads in gaming
apps, and 91% of media agencies and 87% of brands said they plan to
advertise in them [this year]. Fifty-nine percent of respondents
cited high user engagement as a key reason for advertising in mobile
games" [1].
Measuring Viewability
When it comes to mobile app channels, there are a number of ways that brands can ascertain the verifications and measurements they require. For example, with regard to viewability: OMSDK (The Open Measurement Software Development Kit), provides a single SDK. Furthermore, tools to monitor measurement including comScore’s vCE, and Nielsen’s DAR, enable audience validation. In short: "brand marketers are able to track whether or not their ads reached the right audience, and were in view across all mobile games" [1].
Measuring Viewability
When it comes to mobile app channels, there are a number of ways that brands can ascertain the verifications and measurements they require. For example, with regard to viewability: OMSDK (The Open Measurement Software Development Kit), provides a single SDK. Furthermore, tools to monitor measurement including comScore’s vCE, and Nielsen’s DAR, enable audience validation. In short: "brand marketers are able to track whether or not their ads reached the right audience, and were in view across all mobile games" [1].
More About OONA
OONA offers consumers an unrivalled 3-in-1 FREE Unlimited Entertainment Bundle: Live VOD/TV, Video Games & Music Channels; the chance to earn daily virtual currency tcoin rewards for interacting, gaming, streaming music & watching what they love; & fun tools & stickers for sharing & editing their favourite shows, music and games.
OONA's free ad-supported, next generation virtual entertainment platform is a first of its kind. - It consolidates the most popular apps with live TV, SVOD, TVOD, music, games and YouTube channels in a singular platform operating on iOS and Android smartphones, Android TV and Smart TV applications. Using cutting-edge user engagement technology, OONA generates customized ads for viewers and rewards them with a virtual currency called tcoins® as part of a loyalty reward system which can be redeemed for popular branded goods and services.
To enhance the user experience, OONA
offers multiple features including a genie-in-the-app known as
OONAbot, to personalize the user journey as well as unique tools and
stickers to use while interacting with friends & family, and
sharing on social media platforms. As the vMVPD of the future, OONA
is set to revolutionize the way we consume content with much more
control, flexibility and monetary benefits for consumers and
businesses. Currently, OONA has over 250 subscription-free channels
including movies, TV programs, live sports, documentaries, and local
and global breaking news, which is available in Indonesia and set to
roll out in 2019 Q3 across Vietnam, the Philippines, US, and the
Middle East.
References
[1]. Elul, Ziv (2019). "Are mobile
games the new TV for advertisers?" Venture Beat.
https://venturebeat.com/2019/04/14/are-mobile-games-the-new-tv-for-advertisers/
Accessed 20 Sept. 2019.
[2]. Takahashi, Dean (2018). "Newzoo:
Games market expected to hit $180.1 billion in revenues in 2021."
Venture Beat.
https://venturebeat.com/2018/04/30/newzoo-global-games-expected-to-hit-180-1-billion-in-revenues-2021/
Accessed 20 Sept. 2019.
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